Igor Bubelov About Blog Photos

XCOM 2

August 14, 2020

That’s what you would see if you try to launch this game:

Adorable, isn’t it? Agree by default, but hey, you can disagree, right? You can, but 2K Games will keep showing you this nonsense after every launch. Probably those bastards have been forced by law to ask for your permission before doing their shady stuff and that pissed them off. They think it’s their data, and they will keep annoying you with this blocking dialog until you surrender it. Modern games are so much fun.

The game itself is pretty good, I like it. It’s not as hardcore as Terror From the Deep, but I didn’t expect it to be similar to its legendary ancestor which was made almost three decades ago. I expected something similar to XCOM: Enemy Unknown (2012) and I got what I expected. The old XCOM (1994-1995) and the new XCOM (2012+) are just different games. They don’t have to be similar, and I’m sure that their audience is pretty different too.

As you can see, this game isn’t about good graphics. It’s mostly about making the right tactical and strategic decisions. Good tactics can compensate for bad strategy and vice versa. It also does a good job at creating an emotional attachment between the players and their squads so any danger of losing one of your favorite soldiers can feel pretty terrifying. That’s an interesting way to make the game much darker and scarier, and it’s the unifying feature of all tactical XCOM games no matter new or old.